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4. Didactic Strategies

               The aim of this module was to be written with some in-text guidelines for the teacher to follow and
               make the understanding and teaching of the topics easier. Icons, images, videos and simple definitions
               were included to ease the adjustment of the material on your student’s age.


 Page | 24     Students can be introduced into linear and circular economy with simple videos, photos and examples
     24
               from their daily life. For example, they can be given things or examples of things that are very familiar
               with and start thinking how their and everyone else’s actions can make these things last longer and
               how they can benefit out of it.
               The students, no matter their age, can become more responsible when understanding why waste is
               not  good  neither  for  them  nor  for  our  planet,  as  waste  management  gives  them  a  sense  of
               responsibility  and  consistency.  Empowering  in  caring  for  the  environment,  gives  them  a  sense  of
               purpose and hope that, together with the world, they can make a difference.

               When it comes to explaining harder definitions, like waste management methods or types, then the
               lesson can be taught in a way to make it fun for the students. An example is to create a system that
               relies on points, where the winner gets awarded with a ribbon, a trophy, or whatever else, when they
               have guessed something right or when proposed something nice.

               The  personality,  likes  and  dislikes  of  every  student  differ  from  each  other,  so  they  can  be  given
               examples  accordingly.  In  order  to  have  their  curiosity  appealed,  something  needs  to  catch  their
               interest and this can happen by being presented with materials related to their interest. For example,
               if they like food, they can be given examples about food waste or how to make food last longer
               preventing it getting bad. Or, if they like smartphones, they can be introduced about e-waste or shown
               photos of laptops, computers, phones and technology related products on the landfill, so that they
               start rethinking how this can be prevented. Should they like toys, then they should also try to think of
               ways to have them longer or how they can play in groups with them. If they no longer need it then
               they can donate it instead of tossing it away.

               It should also be noted, that giving examples from adults, companies and brands that are more
               aware of, will make them realize that this is a journey of everyone’s actions – young or old. We are all
               in this together.
































         This project has been funded with support from the European Commission. This communication reflects the
         views only of the author, and the Commission cannot be held responsible for any use which may be made of the

         information contained therein.
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