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4. Didactic Strategies
The aim of this module was to be written with some in-text guidelines for the teacher to follow and
make the understanding and teaching of the topics easier. Icons, images, videos and simple definitions
were included to ease the adjustment of the material on your student’s age.
Page | 24 Students can be introduced into linear and circular economy with simple videos, photos and examples
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from their daily life. For example, they can be given things or examples of things that are very familiar
with and start thinking how their and everyone else’s actions can make these things last longer and
how they can benefit out of it.
The students, no matter their age, can become more responsible when understanding why waste is
not good neither for them nor for our planet, as waste management gives them a sense of
responsibility and consistency. Empowering in caring for the environment, gives them a sense of
purpose and hope that, together with the world, they can make a difference.
When it comes to explaining harder definitions, like waste management methods or types, then the
lesson can be taught in a way to make it fun for the students. An example is to create a system that
relies on points, where the winner gets awarded with a ribbon, a trophy, or whatever else, when they
have guessed something right or when proposed something nice.
The personality, likes and dislikes of every student differ from each other, so they can be given
examples accordingly. In order to have their curiosity appealed, something needs to catch their
interest and this can happen by being presented with materials related to their interest. For example,
if they like food, they can be given examples about food waste or how to make food last longer
preventing it getting bad. Or, if they like smartphones, they can be introduced about e-waste or shown
photos of laptops, computers, phones and technology related products on the landfill, so that they
start rethinking how this can be prevented. Should they like toys, then they should also try to think of
ways to have them longer or how they can play in groups with them. If they no longer need it then
they can donate it instead of tossing it away.
It should also be noted, that giving examples from adults, companies and brands that are more
aware of, will make them realize that this is a journey of everyone’s actions – young or old. We are all
in this together.
This project has been funded with support from the European Commission. This communication reflects the
views only of the author, and the Commission cannot be held responsible for any use which may be made of the
information contained therein.